op to bottom] of bees on the left side). Kill all the other ships
except these two bees. Now, once you have killed all the other ships,
let the two bees fly and shoot at you for the next 10-20 minutes
(no kidding) BE PATIENT....DO NO SHOOT ONE SINGLE SHOT DURING THIS
WAITING TIME. After a while you will notice that the bees stop
shooting at you (once you have notices this, let the bees do 3-5
passes so that you make sure that they are not shooting ANYTHING at all.
Once you are sure, kill them and for the rest of the game, cpu ships
will not shoot at you PERIOD. [This is for the acrade, but the Classics disc is supposed to be a ROM-perfect
port, so this should be in it.] 243rd Key:
In Pacman, when you get to the 243rd key, the left half of the
screen will appear normal. The right half, from the top to the
bottom, will be filled with numbers and letters, all jumbled around. It's
meant as an end to the game - a way to stop people from playing forever. But
the dots are still there behind the garbage. You just have to persevere and
play blindy. When you get past the 243rd key, the next pattern will be the cherry
pattern. But the monsters don't turn blue. On the bottom of the screen,
instead of the fruits and stuff, there will be two broken keys, one on
each corner. You can then continue on from here normally. Galaga No Shooting Shoot every ship except the first two bees (yellow/blue) on the left side.. ie( top to bottom ) 2
------------------ After you have isolated the bees let them fly around
for the next 10-15 minutes... Eventually they will stop shooting at you,
and from then on no bees will shoot. Dip Switches
------------
-=[ PAC-MAN ]=-
---------
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: NUMBER OF PAC-MANS AT START
SW2 - 4: NUMBER OF PAC-MANS AT START
SW2 - 5: BONUS PAC-MANS
SW2 - 6: BONUS PAC-MANS
SW2 - 7: VIDEO MODE (ARCADE SIDEWAYS/NORMAL)
SW2 - 8: --- ---------------
-=[ POLE POSITION ]=-
---------------
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: ---
SW2 - 6: PRELIMINARY TIME LIMIT
SW2 - 7: PRELIMINARY TIME LIMIT
SW2 - 8: GOAL SW3 - 1: ADDITIONAL TIME
SW3 - 2: ADDITIONAL TIME
SW3 - 3: ADDITIONAL TIME
SW3 - 4: PRELIMINARY PASSING STANDARD
SW3 - 5: PRELIMINARY PASSING STANDARD
SW3 - 6: PRELIMINARY PASSING STANDARD
SW3 - 7: ---
SW3 - 8: DEMO SOUND ---------
-=[ RALLY-X ]=-
---------
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: NUMBER OF MY CARS AT START
SW2 - 6: BONUS MY CARS
SW2 - 7: BONUS MY CARS
SW2 - 8: --- -------------
-=[ NEW RALLY-X ]=-
-------------
SW2 - 1: TEST SWITCH
SW2 - 2: PAUSE
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: NUMBER OF MY CARS AT START
SW2 - 6: BONUS MY CARS
SW2 - 7: BONUS MY CARS
SW2 - 8: --- --------
-=[ GALAGA ]=-
--------
SW2 - 1: TEST SWITCH
SW2 - 2: VIDEO MODE (ARCADE SIDEWAYS/NORMAL)
SW2 - 3: VIDEO MODE (PANORAMA/NORMAL)
SW2 - 4: BONUS FIGHTERS
SW2 - 5: BONUS FIGHTERS
SW2 - 6: BONUS FIGHTERS
SW2 - 7: NUMBER OF FIGHTERS AT START
SW2 - 8: NUMBER OF FIGHTERS AT START SW3 - 1: ---
SW3 - 2: ---
SW3 - 3: ---
SW3 - 4: DEMO SOUND
SW3 - 5: PAUSE
SW3 - 6: ---
SW3 - 7: ---
SW3 - 8: --- -----------
-=[ BOSCONIAN ]=-
-----------
SW2 - 1: TEST SWITCH
SW2 - 2: ---
SW2 - 3: ---
SW2 - 4: BONUS SPACE PATROLLERS
SW2 - 5: BONUS SPACE PATROLLERS
SW2 - 6: BONUS SPACE PATROLLERS
SW2 - 7: NUMBER OF SPACE PATROLLERS (SHIPS) AT START
SW2 - 8: NUMBER OF SPACE PATROLLERS (SHIPS) AT START SW3 - 1: ---
SW3 - 2: ---
SW3 - 3: CONTINUE
SW3 - 4: DEMO SOUND
SW3 - 5: PAUSE
SW3 - 6: ---
SW3 - 7: ---
SW3 - 8: --- ---------
-=[ TOY POP ]=-
---------
SW2 - 1: TEST SWITCH
SW2 - 2: ---
SW2 - 3: ---
SW2 - 4: ---
SW2 - 5: ---
SW2 - 6: ---
SW2 - 7: NUMBER OF PINO/ACHA's (MEN) AT START
SW2 - 8 NUMBER OF PINO/ACHA's (MEN) AT START
SW3 - 1: BONUS PINO/ACHA's
SW3 - 2: ---
SW3 - 3: ---
SW3 - 4: CONTINUE
SW3 - 5: DEMO SOUND
SW3 - 6: ---
SW3 - 7: LEVEL SELECT
SW3 - 8: ---
On the first stage, do not shoot at the ships as they go into their
formation. Once all the ships have gone into formation, isolate the
first two (yellow/blue bees) on the left side (meaning...first column
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